Regional effects end abruptly or dissipate over time when the legendary creature dies. The mere presence of a legendary creature can have strange and wondrous effects on its environment, as noted in this section. In turn, a Legendary Creature is defined as a creature that has Legendary Resistances and/or one that can take Legendary Actions, and we can just go in circles like this all day, but that’s not why you’re here. If surprised, it can't use one until after its first turn in the combat. Legendary Actions are special actions taken by Legendary Creatures at the end of another creature’s turn. When legendary is not enough, the monsters are turning mythic Will your battles become an epic tale of victory or a diastrous tragedy Inside this module you. It can't do so while incapacitated or otherwise unable to take actions. On initiative count 20 (losing all initiative ties), it can use one of its lair action options. If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. Legendary actions belong to boss monsters, and they arent just there to up the stakes or give the battle a climactic set piece feel (though they help with. Such a section applies only to a legendary creature that spends a great deal of time in its lair. A Legendary Creature's LairĪ legendary creature might have a section describing its lair and the special effects it can create while there, either by act of will or simply by being present. If surprised, it can't use them until after its first turn in the combat. It can forgo using them, and it can't use them while incapacitated or otherwise unable to take actions. A creature regains its spent legendary actions at the start of its turn. Only one legendary action option can be used at a time and only at the end of another creature's turn. Flight: The Demilich flies up to half its flying speed (15ft unless otherwise affected). Legendary ActionsĪ legendary creature can take a certain number of special actions-called legendary actions-outside its turn. Legendary Actions The demilich can take 3 legendary actions per round at the end of another creature’s turn, although it can only take one legendary action at a time. Imagine this scenario: a rogue hides on his turn. This is a legendary action which allows the dragon to make an active Wisdom (perception) check its really that simple. If a creature assumes the form of a legendary creature, such as through a spell, it doesn't gain that form's legendary actions, lair actions, or regional effects. The Dragon gets a Legendary Action called Detect. It can take special actions outside its turn, and it might exert magical influence for miles around. A legendary creature can do things that ordinary creatures can't.
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