Sea of Solitude is a Narrative-lead Platformer with a few Puzzles and various ‘Combat’ segments thrown in during the ‘boss battles’. You get to do a lot of thinking whilst aboard your small boat. Some of these are ‘friendly’ and will listen to you as you talk, others will try and devour you as soon as you get close. However, unlike Kay, who is a human-sized furry beast, the others have become ginormous creatures who reside under the sea and atop vast structures which are rising from the ocean. The last remaining humans, those close to our protagonist, have all changed into terrifying monsters. The story within the game is one of loneliness, depression, sadness and coming to terms with the issues at hand and trying to resolve them before it’s too late. However, this isn’t answered or addressed throughout the game, so maybe we are, maybe this is a magical world in which these events truly exist? However, from here, I’m going to believe it’s a construct created from the emotions deep within our protagonist, rather than a tangible world. As such, I see this game as a dream-like sequence, a place in which nothing is real other than the feelings and emotions portrayed within the narrative and beautiful imagery – I don’t believe we are playing a literal real-life story. The story of Sea of Solitude is plagued with symbolism and metaphors, showing us how our protagonist, Kay, is feeling and how the emotions and her personality have affected not only the people she loves but the world as she sees it. This is the second game that has reminded me of Venice, this one is much brighter though!
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